The King of Fighters XIII
About:
The King of Fighters XIII (ザ・キング・オブ・ファイターズ XIII) is a fighting game in The King of Fighters series, developed and published by SNK Playmore originally in 2010. King of Fighters XIII was released for Japanese arcades on July 14, 2010, while ports for the Xbox 360 and PlayStation 3 were during late 2011 in Japan and English regions, with Atlus USA and Rising Star Games being in charge of releasing them in the United States and Europe respectively. Mobile versions for the iOS and Android operating systems followed in 2011–2012. A PC version was released on Steam on September 13, 2013. Critical reception has been positive. The game is set after the events from The King of Fighters XI and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power. Released after The King of Fighters XII, the game was directed by Kei Yamamoto who wanted to bring elements from prior The King of Fighters titles and fix issues from the prior game. This title significantly modifies the gameplay from its predecessor, removing some modes, and adding ones formerly used in the series. It also expands the character roster, re-grouping the playable characters into three-member teams as in the prior installments. The ports are notable for including more content than the original version such as new characters, stages and game modes.
Gameplay- The game removes some of the gameplay system features used in the prior game: the Guard Attack, the Critical Counter, the Clash System, as well as the dynamic, zooming camera. In their place, three new features have been added. The first of the three is the new EX Mode, which convert each character's super moves into more powerful versions that allows one bar from the player's power gauge for EX Special Moves and two bars from the player's power gauge for EX Super Special Moves. Another new feature is the Hyper Drive mode, which gives the player unlimited use of Drive Cancels for a while once the Hyper Drive Gauge has been maxed, and the last new feature confirmed for the game is the Drive Cancel, which opens up new combo possibilities. The game also marks the return of the multi-bar power gauge that was introduced in The King of Fighters '97. In addition to standard and EX Desperation Moves, a new class of Desperation Move called Neo Max is included in the game and require that three stocks of gauge be exchanged to perform one, making it similar to Hidden Super Desperation Moves from The King of Fighters 2002 and Leader Super Special Moves from The King of Fighters 2003. These can also be cancelled from standard Desperation Moves, making them similar to the Dream Cancels from The King of Fighters XI. The console version is based on the 1.1 update of The King of Fighters XIII arcade which fixed several issues from the original version. It also contains a story mode that influenced by the player's actions with various perspectives being available. The mode is presented in visual novel style alongside fights, something considered to be hard to include in the arcade version by the SNK Playmore staff. Other modes shown are Arcade, Practice and Challenge. The online gameplay is based on the one included in later versions of The King of Fighters XII, which fixed the issues the initial one had.
Development- SNK Playmore first announced The King of Fighters XIII in February 2010. There was an official preview of the game that was held on March 25, 2010 in Akihabara. The game design director, Kei Yamamoto, stated that he wants the game to be played by the fans of the series who would be able to use their experience from prior titles. Additionally, however, he did not want the game to be too similar to its predecessors, though he and his staff's aim for the game is to capture the charm from prior titles such as readdition of gameplay rules from older titles. The gameplay was also modified to have faster battles to be enjoyed by gamers. Therefore, Yamamoto labelled the theme of the game as "KOF-ism" (KOFイズム). SNK Playmore president Ryo Mizufune expressed excitement for the game's release, commenting that they wanted to release a game that would surpass fans' expectations and could become as popular as The King of Fighters '98. Therefore, they listened to fans' suggestions during development of the game to incorporate them. The staff in charge wanted to pay attention to the number of details given to the game's graphics. Regarding the story, they paid attention to its flow, mentioning the final version was not significantly different from the first one. Because the prior game, The King of Fighters XII, suffered from various technical issues, developers also worked in fixing them to improve the gameplay. However, the initial arcade version from the game suffered from four notable bugs which led to special rules forbidding players to use them in at Japan's Tougeki – Super Battle Opera fighting game tournament. An updated version 1.1 was later released for arcades, fixing all the bugs and issues from the original game. In choosing characters, developers wanted to include ones that would give a notable contrast and balance between teams rather than popularity within fans, thus expanding the "KOF-ism" theme. Characters like Kyo Kusanagi were made to fight at short distances rather than his original forms from the series' first two games where he relied in attacks performed from distance to emphasize the balance within the cast. The first Neo Max technique made by the staff was Kyo's. As a result, following Neo Max attacks were made to be consistent with Kyo's Neo Max in their style and damage. Returning characters such as the K' Team were adjusted so that they would play in a similar fashion to prior titles, which resulted in several revisions of mechanics.Furthermore, King and Mai Shiranui were made based on their Art of Fighting and Fatal Fury incarnations, respectively, rather than their The King of Fighters ones.
Gameplay- The game removes some of the gameplay system features used in the prior game: the Guard Attack, the Critical Counter, the Clash System, as well as the dynamic, zooming camera. In their place, three new features have been added. The first of the three is the new EX Mode, which convert each character's super moves into more powerful versions that allows one bar from the player's power gauge for EX Special Moves and two bars from the player's power gauge for EX Super Special Moves. Another new feature is the Hyper Drive mode, which gives the player unlimited use of Drive Cancels for a while once the Hyper Drive Gauge has been maxed, and the last new feature confirmed for the game is the Drive Cancel, which opens up new combo possibilities. The game also marks the return of the multi-bar power gauge that was introduced in The King of Fighters '97. In addition to standard and EX Desperation Moves, a new class of Desperation Move called Neo Max is included in the game and require that three stocks of gauge be exchanged to perform one, making it similar to Hidden Super Desperation Moves from The King of Fighters 2002 and Leader Super Special Moves from The King of Fighters 2003. These can also be cancelled from standard Desperation Moves, making them similar to the Dream Cancels from The King of Fighters XI. The console version is based on the 1.1 update of The King of Fighters XIII arcade which fixed several issues from the original version. It also contains a story mode that influenced by the player's actions with various perspectives being available. The mode is presented in visual novel style alongside fights, something considered to be hard to include in the arcade version by the SNK Playmore staff. Other modes shown are Arcade, Practice and Challenge. The online gameplay is based on the one included in later versions of The King of Fighters XII, which fixed the issues the initial one had.
Development- SNK Playmore first announced The King of Fighters XIII in February 2010. There was an official preview of the game that was held on March 25, 2010 in Akihabara. The game design director, Kei Yamamoto, stated that he wants the game to be played by the fans of the series who would be able to use their experience from prior titles. Additionally, however, he did not want the game to be too similar to its predecessors, though he and his staff's aim for the game is to capture the charm from prior titles such as readdition of gameplay rules from older titles. The gameplay was also modified to have faster battles to be enjoyed by gamers. Therefore, Yamamoto labelled the theme of the game as "KOF-ism" (KOFイズム). SNK Playmore president Ryo Mizufune expressed excitement for the game's release, commenting that they wanted to release a game that would surpass fans' expectations and could become as popular as The King of Fighters '98. Therefore, they listened to fans' suggestions during development of the game to incorporate them. The staff in charge wanted to pay attention to the number of details given to the game's graphics. Regarding the story, they paid attention to its flow, mentioning the final version was not significantly different from the first one. Because the prior game, The King of Fighters XII, suffered from various technical issues, developers also worked in fixing them to improve the gameplay. However, the initial arcade version from the game suffered from four notable bugs which led to special rules forbidding players to use them in at Japan's Tougeki – Super Battle Opera fighting game tournament. An updated version 1.1 was later released for arcades, fixing all the bugs and issues from the original game. In choosing characters, developers wanted to include ones that would give a notable contrast and balance between teams rather than popularity within fans, thus expanding the "KOF-ism" theme. Characters like Kyo Kusanagi were made to fight at short distances rather than his original forms from the series' first two games where he relied in attacks performed from distance to emphasize the balance within the cast. The first Neo Max technique made by the staff was Kyo's. As a result, following Neo Max attacks were made to be consistent with Kyo's Neo Max in their style and damage. Returning characters such as the K' Team were adjusted so that they would play in a similar fashion to prior titles, which resulted in several revisions of mechanics.Furthermore, King and Mai Shiranui were made based on their Art of Fighting and Fatal Fury incarnations, respectively, rather than their The King of Fighters ones.
Screenshots:
System requirements:
- OS: Windows XP/Vista/7/8/8.1/10
- Processor: INTEL 2.0 GHz Dual Core
- RAM: 1 GBVideo
- Memory: 256 MB
- Video Card: NVIDIA GeForce 9500 GT
- Sound Card: DirectX Compatible
- DirectX: 9.0c
- Hard Drive: 4 GB free
How to install?
- Extract the file using Winrar. (Download Winrar)
- Again extract “The King of Fighters XIII” folder.
- Then double click on “The King of Fighters XIII” setup to install the game.
- Done!
The King of Fighters XIII full version game for pc
Game Size: 2.34 GB
Password:gamepoint
The King of Fighters XIII
Reviewed by gamepoint
on
Wednesday, October 18, 2017
Rating:
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